context.cpp
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Fri, Mar 13, 8:24 PM

context.cpp

/*
* frame-context.cpp
*
* Created on: Dec 3, 2015
* Author: pgess
*/
#include "xreatemanager.h"
#include "query/context.h"
#include "gtest/gtest.h"
#include <iostream>
#include <boost/scoped_ptr.hpp>
using namespace xreate;
using namespace xreate::context;
TEST(Context, frame_Context1){
details::tier1::XreateManager* man = details::tier1::XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" compute = function::int {\n"
" 0\n"
" }\n"
" computeFast = function:: int {\n"
" context:: computation(fast).\n"
" compute()\n"
" }\n"
" computePrecisely = function:: int {\n"
" context:: computation(precise). \n"
" compute()\n"
" }\n"
"test = function(cmnd:: int):: int; entry {\n"
" context:: arithmetic(iee754). \n"
" if (cmnd > 0)::int {computePrecisely()} else {computeFast()} \n"
"}\n"
);
ContextQuery* query = (ContextQuery*) man->clasp->registerQuery(new ContextQuery(), QueryId::ContextQuery);
man->analyse();
CodeScope* scopeTestC = man->root->findFunction("compute")->getEntryScope();
const Domain& context = query->getContext(man->clasp->pack(scopeTestC));
int contextSize = context.size();
EXPECT_EQ(1, contextSize); //arithmetic(iee754)
}
TEST(Context, contextAsRequirementSuccessful1){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" case context::safe {\n"
" funcSensitive = function::int {\n"
" 0\n"
" }}\n"
" test = function:: int; entry {\n"
" context:: safe; test.\n"
" funcSensitive()\n"
" }\n"
);
int (*main)() = (int (*)()) man->run();
ASSERT_EQ(0, main());
}
TEST(Context, contextAsRequirementFailed){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" case context::safe {\n"
" funcSensitive = function::int {\n"
" 0\n"
" }}\n"
" test = function:: int; entry {\n"
" context:: non_safe; test.\n"
" funcSensitive()\n"
" }\n"
);
ASSERT_DEATH(man->run(), "findFunction");
}
TEST(Context, ContextPropagationNested){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" case context::safe {\n"
" square = function(x:: int) ::int {\n"
" x * x\n"
" }}\n"
" test = function:: int; entry {\n"
" context:: safe; test.\n"
" range = [1..10]:: [int]. \n"
" loop fold(range->x::int, 0->acc):: int { \n"
" acc + square(x) \n"
" } \n"
" }\n"
);
int (*main)() = (int (*)()) man->run();
ASSERT_EQ(385, main());
}
TEST(Context, ContextPropagationNestedInterfunction){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" case context::toMillimeters {\n"
" convertConcrete = function(source:: num)::num {\n"
" 10 * source \n"
" }\n"
" }\n"
" case context::toInches {\n"
" convertConcrete = function(source:: num)::num {\n"
" 2 * source \n"
" }\n"
" }\n"
"convert= function(source:: num):: num { \n"
"convertConcrete(source) \n"
"} \n"
"test = function(source:: num):: num; entry {\n"
" context:: toMillimeters.\n"
" convert(1)\n"
"}\n" );
int (*main)(int) = (int (*)(int)) man->run();
ASSERT_EQ(10, main(1));
}
TEST(Context, full_ContextBasedFunctionSpecialization){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" case context::toMillimeters {\n"
" convert = function(source:: num)::num {\n"
" 10 * source \n"
" }\n"
" }\n"
" case context::toInches {\n"
" convert = function(source:: num)::num {\n"
" 2 * source \n"
" }\n"
" }\n"
"test = function(vrnt:: int)::int; entry {\n"
" switch(vrnt):: int\n"
" case (0) {\n"
" context:: toMillimeters.\n"
" convert(1)\n"
" }\n"
"\n"
" case (1) {\n"
" context:: toInches.\n"
" convert(1)\n"
" }\n"
" case default {0}\n"
" }" );
int (*main)(int) = (int (*)(int)) man->run();
ASSERT_EQ(10, main(0));
ASSERT_EQ(2, main(1));
}
TEST(Context, full_RuleContext){
/*
"rule context:: childs(Child)\n"
" case artefact(Item)\n"
" {\n"
" artefact_depends(Item, Child)\n"
" }";
*/
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\").\n"
" case context:: toMilli {\n"
" convert = function(length::int)::int{\n"
" 10 * length\n"
" }\n"
" }\n"
"\n"
" case context:: toCenti {\n"
" convert = function(length::int)::int{\n"
" length\n"
" }\n"
" }\n"
"\n"
" main=function::int; entry {\n"
" context:: output(milli).\n"
"\n"
" rule context::toMilli\n"
" case (output(milli)) {truth}\n"
"\n"
" convert(1)\n"
" }" );
man->clasp->addRawScript("truth.");
int (*entry)() = (int (*)()) man->run();
ASSERT_EQ(10, entry());
}
TEST(Context, full_InheritedRuleContext){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\"). \n"
" case context:: toMilli {\n"
" convert = function(length::int)::int{\n"
" 10 * length\n"
" }\n"
" }\n"
" case context:: toCenti {\n"
" convert = function(length::int)::int{\n"
" length\n"
" }\n"
" }\n"
"\n"
"main = function(comm:: num)::num; entry{\n"
" rule context::X case (output(X)) {truth}\n"
"\n"
" switch (comm)::num \n"
" case (0) {\n"
" context:: output(toMilli).\n"
" convert(1)\n"
" }\n"
" case default {\n"
" context:: output(toCenti).\n"
" convert(1)\n"
" }\n"
" }");
man->clasp->addRawScript("truth.");
int (*entry)(int) = (int (*)(int)) man->run();
ASSERT_EQ(10, entry(0));
ASSERT_EQ(1, entry(1));
}
TEST(Context, full_LateContext){
details::tier1::XreateManager* man = details::tier1::XreateManager::prepare(
"import raw (\"core/control-context.lp\").\n"
" convert = function(length:: num)::num{\n"
" 0\n"
" }\n"
"case context:: milli {\n"
" convert = function(length:: num)::num{\n"
" 1000 * length\n"
" }\n"
"}\n"
"\n"
"case context:: centi {\n"
" convert = function(length:: num)::num{\n"
" 100 * length\n"
" }\n"
"}\n"
"\n"
"calculate = function(length:: num)::num {\n"
" convert(length)\n"
"}\n"
"\n"
"main = function(com:: num):: num; entry {\n"
" switch (com):: num \n"
" case (0) {\n"
" context:: milli.\n"
" calculate(1)\n"
" }\n"
"\n"
" case default{\n"
" context:: centi. \n"
" calculate(1)\n"
" }\n"
"}");
man->analyse();
ContextQuery* queryContext = reinterpret_cast<ContextQuery*>(man->clasp->getQuery(QueryId::ContextQuery));
Expression exprSwitch = man->root->findFunction("main")->__entry->getBody();
CodeScope* blockDefault = man->root->findFunction("main")->__entry->getBody().operands[1].blocks.front();
ScopePacked blockDefaultId = man->clasp->pack(blockDefault);
const Domain& domDefault = queryContext->getContext(blockDefaultId);
ASSERT_EQ(1, domDefault.count(Expression(Atom<Identifier_t>("centi"))));
std::list<ManagedFnPtr> variants = man->root->getFunctionVariants("convert");
for (ManagedFnPtr f: variants){
const Expression guard = f->guardContext;
bool result = (guard.getValueString() == "centi" || guard.getValueString() == "milli" || !guard.isValid());
ASSERT_TRUE(result);
}
const FunctionDemand& demMain = queryContext->getFunctionDemand("main");
ASSERT_EQ(0, demMain.size());
const FunctionDemand& demCalculate = queryContext->getFunctionDemand("calculate");
ASSERT_EQ(1, demCalculate.size());
int (*entry)(int) = (int (*)(int)) man->run();
ASSERT_EQ(1000, entry(0));
ASSERT_EQ(100, entry(1));
}
TEST(Context, loopContextExists){
XreateManager* man = XreateManager::prepare (
"import raw (\"core/control-context.lp\").\n"
"interface(cfa){\n"
" operator fold:: annotation1.\n"
"}\n"
"\n"
"main = function:: int; entry {\n"
" x = [1..10]:: [int].\n"
" sum = loop fold (x->el:: int, 0->sum):: int {\n"
" el + sum + f1()\n"
" }. \n"
" sum\n"
"}"
"case context:: annotation1 {"
" f1 = function::int {\n"
" x = 0:: int. "
" x\n"
" }"
"}"
);
man->run();
}
TEST(Context, pathDependentContext){
std::string program =
R"CODE(
import raw("core/control-context.lp").
convert = function(length:: num) :: num {
0
}
case context:: convert(milli, meters) {
convert = function(length:: num) :: num {
1000 * length
}
}
case context:: convert(centi, meters) {
convert = function(length:: num) :: num {
100 * length
}
}
case context:: convert(centi, kilo) {
convert = function(length:: num) :: num {
100000 * length
}
}
case context:: convert(milli, kilo) {
convert = function(length:: num) :: num {
1000000 * length
}
}
main = function(value::num, unitsInput::num, unitsOutput::num)::num; entry{
switch (unitsInput)::num
case (0) {
test_fromMilli(value, unitsOutput)
}
case (1) {
test_fromCenti(value, unitsOutput)
}
case default {0}
}
test_fromCenti = function(value::num, output::num)::num{
context:: input(centi).
switch(output):: num
case (0) {
toMeters(value)
}
case (1) {
toKilo(value)
}
case default {0}
}
test_fromMilli = function(value::num, output::num)::num{
context:: input(milli).
switch(output):: num
case (0) {
toMeters(value)
}
case (1) {
toKilo(value)
}
case default {0}
}
toMeters = function(value::num)::num {
rule context:: convert(X, meters) case (input(X)) {truth}
doConvert(value)
}
toKilo = function(value::num)::num {
rule context:: convert(X, kilo) case (input(X)) {truth}
doConvert(value)
}
doConvert = function(value::num)::num{
convert(value)
})CODE";
boost::scoped_ptr<details::tier1::XreateManager> man(details::tier1::XreateManager::prepare(move(program)));
man->clasp->addRawScript("truth.");
man->analyse();
int (*test)(int, int, int) = (int (*)(int, int, int))man->run();
enum {INPUT_MILLI, INPUT_CENTI};
enum {OUTPUT_METERS, OUTPUT_KILO};
ASSERT_EQ(1000000, test(1, INPUT_MILLI, OUTPUT_KILO));
ASSERT_EQ(200, test(2, INPUT_CENTI, OUTPUT_METERS));
}
//TODO recover context loop and enable the test
TEST(Context, DISABLED_full_LoopContext){
XreateManager* man = XreateManager::prepare(
" import raw (\"core/control-context.lp\")\n"
" case context:: a {\n"
" print = function:: string {\n"
" \"a\"\n"
" }}\n"
"\n"
" case context:: b {\n"
" print = function:: string {\n"
" \"b\"\n"
" }}\n"
"\n"
" case context:: c {\n"
" print = function:: string {\n"
" \"c\"\n"
" }}\n"
"\n"
" case context:: d {\n"
" print = function:: string {\n"
" \"d\"\n"
" }}\n"
"\n"
" start = function(command::int)::string; entry {\n"
" switch (command) :: string \n"
" case (0) {\n"
" context:: print(a); print(b); print(d).\n"
"\n"
" loop context (\"print\") {\n"
" print()\n"
" }\n"
" }\n"
"\n"
" case default {\n"
" context:: print(c).\n"
" loop context (\"print\") {\n"
" print()\n"
" }\n"
" }\n"
" }");
char* (*main)(int) =(char* (*)(int)) man->run();
ASSERT_STREQ("c", main(1));
ASSERT_STREQ("a", main(0));
}

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