xreatemanager.cpp
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Created
Wed, Jul 8, 11:57 PM

xreatemanager.cpp

/*
* xreatemanager.cpp
*
* Author: pgess <v.melnychenko@xreate.org>
* Created on July 3, 2017, 6:03 PM
*/
#include "xreatemanager.h"
#include "clasplayer.h"
#include "aux/xreatemanager-decorators.h"
#include "llvmlayer.h"
#include "main/Parser.h"
#include <assert.h>
#include <list>
namespace xreate {
void
PassManager::registerPass(AbstractPassBase* pass, const PassId& id, AbstractPassBase* parent)
{
__passes.emplace(id, pass);
__passDependencies.emplace(parent, pass);
}
AbstractPassBase*
PassManager::getPassById(const PassId& id){
assert(__passes.count(id));
return __passes[id];
}
bool
PassManager::isPassRegistered(const PassId& id){
return __passes.count(id);
}
void
PassManager::executePasses(){
std::list<AbstractPassBase*> passes{nullptr};
while (passes.size()){
AbstractPassBase* parent = passes.front();
auto range = __passDependencies.equal_range(parent);
for (auto i=range.first; i!=range.second; ++i){
AbstractPassBase* pass = i->second;
pass->run();
pass->finish();
passes.push_back(pass);
}
passes.pop_front();
}
}
void
PassManager::prepare(AST* ast){
root = ast;
clasp = new ClaspLayer();
clasp->ast = ast;
llvm = new LLVMLayer(ast);
}
PassManager::~PassManager(){}
typedef XreateManagerDecoratorFull XreateManagerDecoratorDefault;
namespace details{ namespace tier2{
XreateManager*
XreateManager::prepare(std::string&& code){
auto man = new XreateManagerImpl<XreateManagerDecoratorDefault>;
man->prepareCode(std::move(code));
return man;
}
XreateManager*
XreateManager::prepare(FILE* code){
auto man = new XreateManagerImpl<XreateManagerDecoratorDefault>;
man->prepareCode(code);
return man;
}
}}
namespace details { namespace tier1 {
XreateManager*
XreateManager::prepare(std::string&& code){
auto man = new XreateManagerImpl<XreateManagerDecoratorDefault>;
man->prepareCode(std::move(code));
return man;
}
XreateManager*
XreateManager::prepare(FILE* code){
auto man = new XreateManagerImpl<XreateManagerDecoratorDefault>;
man->prepareCode(code);
return man;
}
}}
XreateManager*
XreateManager::prepare(std::string&& code) {
auto man = new XreateManagerImpl<XreateManagerDecoratorDefault>;
man->prepareCode(std::move(code));
return man;
}
XreateManager*
XreateManager::prepare(FILE* code){
auto man = new XreateManagerImpl<XreateManagerDecoratorDefault>;
man->prepareCode(code);
return man;
}
}

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