Updated 1,144 Days AgoPublic


Xreate is created to solve the problem(to allow easily and conveniently write an efficient and safe code) offering the solution(by combining largely opposite declarative and imperative approaches to cancel mutual limitations, using annotations to link them together). That's the unavoidable foundation, everything else is a subject of discussions.

Entry level participation

  • Documentation: proofread, grammar and spelling, broken links, checking installation instructions, examples, etc.
  • Installation: as of now OpenSuse Linux is supported. Installation instructions for other distributions.
  • Language: review and streamline the language's syntax, immediate show-stoppers, suggestions, etc. Proposals of syntax sugar to simplify frequently used the language's constructs.
  • Compiler: code cleanup, memory leaks, porting to other platforms.

Critical Path: Most important, but still not implemented aspects

The critical path includes pointers, memory management. mutable data(global variables), containers, strings, exceptions. They are expanded below.

Pointers. Memory management

As of now, Xreate does not have pointers or overt memory management. Some directions:

  • Memory allocation. Automatically(with manual hints via annotations) tries to recognize and decide which variables where to allocate:
    • Stack.
    • Fixed size memory segment with possibly predefined addresses to allocate required memory really fast.
    • Heap, for the cases where the reasoning can't offer anything better.
  • Garbage collection. Automatically(with manual hints via annotations) tries to recognize and decide which variables how to collect:
    • Link life time of one variable a to another one b. Once b is collected, collect also a.
    • Scope based lifetime. Note, that it's not necessary the scope where the variable in question is defined. It's easy to detect that scope/function is invoked in a loop, so choosing some other scope where it's explicitly allowed to take a moment to dispose of all the built up garbage would be better.
    • References counting strategy, if no other strategy's applicable.

Mutable data

Mutable data covered by Communication. Communication checks order in which mutable variables are read or written to detect value loss and other inconsistencies. Communication is still very briefly sketched prototype. In essence, pointers, variables' versions(described above) and Communication are crucial building blocks for the language.

Containers, strings, files

Once pointers are done, it's possible to focus on Containers. Containers is an extension to automatically choose the most appropriate implementation out of a pool of existing ones, depending on the usage.

The same goes for strings. For example, encountering foreign C function strcmp(a, b) the Containers reasoning should suggest C-type string(null terminated) as an implementation for a, b variables. On the other hand, if it encounters internal function StrLen(a) which requires(via an annotation) implementation to have already stored string size, it should infer something like a Pascal-type string(with its length stored in the first byte).

Besides a usage patterns recognition, strings should have possibility to be configured by catching a developer's intents expressed via annotations, for example, i_dont_want(cow) (copy on write) or i_dont_need(unicode). Note that annotations can express different modalities, a chosen implementation may(second annotation) or may not(first one) have undesired feature. As of now Containers reasoning handles which structures to make eager and which lazy ones. Basically this covers a whole range of different languages' constructs, techniques and approaches related to strings, laziness, generators, etc.

Files as yet another aspect that can be present as containers. For example, sorting content of a file-container should automatically infer appropriate, namely external sorting algorithm's implementation rather then default in memory sorting.


Not implemented feature yet. More on this later.

Not implemented features yet. Do not belong to the Critical Path

More isolated, independent features of various importance that can be implemented(or not) in no particular order.

Type system and type inference

Modern languages's type system is somewhat convoluted in order to take over some first/high order logic features. For example, phantom types are used to check static correctness of using validated/unvalidated data. In the case of Xreate this situation has to be rectified in order to draw a border between what is a responsibility of the hard-coded type system and what belongs to Transcend proper. For a start, Transcend in case of inability to prove correctness statically is able to assign a default strategy to check properties in question dynamically or make some adjustments to minimize a possible damage if a program is really incorrect. Second, Transcend able to work with preferences, choosing the most appropriate solution out of a number of possible candidates. Anyway, as of now basic ADT type system is implemented.

Numbers and automatic conversion

The idea behind numerical types is to work on different levels of detailing:

  • iN e.g. i32 denotes fully defined size. This automatically means the highest level of compiler warnings regarding conversions, overflows, etc.
  • int reserved as a placeholder for the compiler to come up with an appropriate integral type staying reasonably efficient. As of now hard aliased to i32.
  • num reserved as a placeholder for the compiler to come up with an appropriate integral or float type if a developer can't assign anything better. As of now hard aliased to i32.

Contracts and Diagnostics

Transcend is really easy can be used to statically check software contracts and signal warnings straight to the point. An example:

//a harmful function that has multiple bugs 
getNumber = function:: int; bug(4379); bug(12990) 
{ 0 }

client = function:: int; contract(call_only_good_functions)
{ getNumber() }

Transcend rules to support contract call_only_good_functions presented below:

bind_func(X, bad_function):- bind_func(X, bug(_)). //marks bugged function as bad_function

warning("Contract violation: call_only_good_functions") :-  //looks for the contract violations
  cfa_call(Scope, BadFn);   
  fn_scope(GoodFn, Scope);
  bind_func(BadFn, bad_function);
  bind_func(GoodFn, contract(call_only_good_functions)).

This excerpt prohibits functions annotated contract(call_only_good_functions) to call functions with identified bugs.


Similar to Contract and Diagnostics(described above) but on a level of an environment where code is compiled or executed. Defines a contract between an environment(an OS, a machine or a local network) and compiled or executed software, e.g. it ensures that the software can't use a web camera or open local files. In case of already compiled software it has to have a trusted compiler issued certificate to confirm that it's indeed, let's say, does not try to open any local files and the certificate is examined to check compliance with the environment's rules instead of the actual source code. This does not require any special support from an underlying OS and does not require sandboxing which is always imply a certain performance degradation. Also Transformer technique(described below) can be used to remove inappropriate for this environment parts of code.

"Why" subsytem

Due to the fact that everything is reordered, transformed, etc, programming in Xreate can be perceived as complicated. One way to alleviate this is to reserve a functionality to answer queries about the reasoner's work, such as decisions, solutions. In other words, to help a developer find out several information pieces at any time:

  • All annotations attached(manually/automatically) to a variable.
  • All annotations attached(manually/automatically) to a code scope/function/module.
  • What is a chosen implementation for this or that variable.
  • What is a decision regarding this or that aspect(virtualization, etc).
  • Why a decision is this and not that.

Code Transformer(self modifying code at runtime)

The compiler supplies data for a Transcend script payload.lp to build a Dominator Tree that represents an order of execution of different parts of a program. An example:

partFirst = function:: int {0} //the first part of a program

partSecond = function:: int {0}  //the second part of a program 

main = function:: int; entry 
  seq { partFirst() } { partSecond() }

In this example partSecond is executed strictly after partFirst and the control flow never visits partFirst again. By looking at a dominator tree it's possible to recognize situations when some code after execution is not used any more. This gives a possibility(at an appropriate time) to remove a useless code that already fulfills its purposes. Also this can be used by Supervision(described above) to remove inappropriate for a given environment code parts without recompilation.

Reactivity and Tracking Control

More on this later

Time machine

A source code can be reordered in two ways: either executed some time in the future(sending the code to the future) or some time in the past(sending the code to the past).

Let's consider an example:

flagDoSaveFile = if(fileExists("/some/file") :: bool
 answer = ask("A file already exists Do you really want to overwrite") :: bool.
} else { true }

if(flagDoSaveFile):: Result

This code tries to save a file and asks a user to confirm if the file already exists. Suppose we let software to work overnight and now want all the file operations to be silent. In order to do that, we need to adapt the code to ask everything at the beginning. The result can look like this:

  context:: mode(interactive). //this is the time to ask everything while we can
  context:: mode(silent). //Alas. it's a silent mode, we can ask questions no more!

By using Time machine is possible to:

  • Recognize that function ask requires interactive mode by adding annotation like this to the function header: allowed_time(mode(interactive)).
  • Recognize when a function is invoked at the wrong time frame, based on annotations.
  • Reorder a code in such a way so that functions are executed at appropriate moments of a time. At the time of actual invocation it just returns already computed result.

In other words, it's a way to support Incremental Programming - technique to adapt a code by adding new functionality to the end(or to the beginning) without modifying existing code, thus simplifying versioning, testing, catching regressions, etc.

Language's drawbacks and disadvantages

Peculiarities that need special care to conceal and mitigate:

  • Compilation time. The compiler clearly trades off execution efficiency against compilation time. Compilation time is cheaper in a sense that software is compiled once on a developer's machine but run multiple times on multiple users' machines. However, Transcend being just designation of a SAT logic solver backend has the same inefficiency as always. Thus usual AI measures apply. Such as limited depth of a searched space, etc.
  • Everything is rewritten, reordered, transformed, adapted and silently decided. A whole lot of the different things done under the hood. Great amount of added complexity. This can be targeted by "Why" subsystem to allow a developer to know what's going on at any given moment.
  • Unexpected decision changes.

Language's distinctive possible applications and selling points

  • Convergent and spread out software. Software with the same/similar functionality can be packed in different forms: mobile application, desktop, self-hosted locally, cloud based, single/multi user interface, etc. Xreate can be useful to handle this on 2 levels:
    • GUI. A Full fledged logic solver is particularly suited to process declarative data such as GUI. By writing GUI as Transcend data it's possible to transform it into several forms for a desktop, mobile, etc interface. Also a static analysis can be run against GUI to check an interaction sequence to ensure, for example, that specific GUI states(such as the main screen) are always reachable no matter what user clicks. FOL Logic solver can possibly substitute whole range of endlessly multiplying technologies such as HTML/CSS/JS/REACT, XML/XSLT/XPATH/XQUERY, whatever.
    • Virtualization and Supervision. Virtualization reasoning is able to apply different virtualization strategies for different code parts. Those strategies are as lightweight as possible just enough to ensure required safety level. On the other hand, Supervision can optimize and provide more safety of software for a given platform without recompilation.
  • Combinatorial libraries. Software factories. In essence Transcend picks up appropriate specializations from a range of available ones while building client software. This can be conceptualized as a software factory that builds client software from isolated blocks that satisfy the given requirements. Containers reasoning tries to decide which container's implementation to choose based on how the container is used in the code. The can be a foundation for a full fledged database that can be compiled just for a single client or a set of clients in a particular form such as relational DB, document oriented, graph oriented, embedded or client-server based, with or without transactions based solely on client's needs, queries and processed data.
  • Low-end hardware. IoT. Low-end hardware has hard computational power limit due to electricity consumption and battery life. Most developers would be glad to code using convenient languages like Python but performance issues are not well suited for low end hardware. Xreate can be possible a solution blending features of different languages.
  • Software that can not be written by professional developers. Scientific software and massive computations. Scientific software is written by scientists that have no time(and desire) to learn how to code effectively. Thus they use very simple script languages to perform AI related and other massive computations that suffer from severe performance issues. That can be also a stimulus to develop language like Xreate targeting this niche.


The compiler is under Mozilla's MPL 2.0. This means that the code can be combined with a GPL'ed code as well as with a proprietary code(under condition that MPL'ed and proprietary parts reside in different files). The intention is to make the compiler clearly FOSS project with an ability to use it with proprietary plugins, extensions, IDE, etc as a very remote but possible option. To make this possible, the contributors are free to assign their own licenses for their respective parts as long as license in question is at least as permissive as MPL(which is expected) or MIT or something of this sort. Anyway, not a single stroke will be used without a fully informed contributor's consent should any controversies arise.

GPL license: due to the reasons above, a source code of the core components may not be GPL'ed. However there are still legitimate uses for GPL(or other restrictive licenses). The compiler has two distinctive backends(or rather three):

  • Brute byte code generation backend. Class LLVMLayer (and all the files in compilation folder) - are responsible for producing a byte code (currently LLVM). If someone adds an interface to a different backend , notably GCC, it surely may have a different, respective backend's compatible license.
  • A logic solver backend. Class TranscendLayer(and files in analysis folder) - compile logic programs for an external solver(currently Clasp) to process and send a solution back. There are many different solvers out there, so the same considerations apply.
  • A foreign interface backend - an interface to different languages. Currently it's clang to use external C functions in Xreate. Different languages' bridges may require different licenses.
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Apr 27 2021, 2:32 PM

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